After Effects Version : CC | Files Included : After Effects Project Files | Length : 0:20 | Resolution : 1920x1080
After Effects Version : CC | Files Included : After Effects Project Files | Resolution : 1920x1080
After Effects CS6+ | 1920x1080 (HD) | No Plug-Ins
VR Logo Reveal is a dark and dynamically animated After Effects template with hundreds of cables that hang down from the ceiling. A couple of them connect to a VR set that powers up as the camera zooms in to reveal your logo. It contains 1 logo placeholder and 1 text placeholder. A wicked introduction to your gaming reviews, highlights, contests and competitions. Impress your audience with this cool looking and creatively animated AE template. No plugins required.
https://motionarray.com/after-effects-templates/vr-logo-730306
Getting throwing mechanics to feel just right in VR can be tricky, especially if you're asking the user to throw far and/or accurately. What feels right to the user is going to depend on tasks you're asking them to perform, the hardware they're physically holding, and their expectation of how thrown objects should behave in your virtual world.
Add Virtual Reality as an option to your existing game, or create a new VR experience for your players. Check out the Component Bundle to Save and get Discounts.
Creating full VR experiences is pretty complex in relation to any other design concepts out there. This tool visualizes the best VR design concepts developed by now. This package is an out-of-the-box solution for quick prototyping and debugging. It helps you to orientate in 3D dimension and find the right spots to guide the player's focus along. It creates 3D elements following your camera and 2D elements as game view overlay.
VR Bullet Time Teleporter is the perfect type of movement for fast-paced, high intensity games. Shooters are a great example of the type of game you would want this movement in. If your game is more slow paced you can simply turn off the slow motion effect and use it as a normal teleporter. I originally heard that a locomotion system similar to this was used in a DOOM VR demo at QuakeCon. I wanted to try it out so I created my own and found it VERY pleasing to use. The slow motion gives players a moment to decide where to move in an otherwise split-second decision making situation. The quick, smooth transition to your destination gives a very natural, satisfying feeling that you don't get from instant teleportation.